Sweet glitch. Experimenting with using bitmaps as UVs. (thanks Rasmus!)
Screenshot of experiment in blending props into the environment. 128x128 occlusion map, madly unoptimized.
Screenshot of a quick illumination test, recreating Kevin Cooley’s work in Unity. The main texture shader needs some tweaking.
Noisy 2-color texture map, no anti-aliasing.
Designing a lightweight mount for an electronics project. X-ray mode makes it all look supremely techy.
First ‘official’ screenshot of Picnic GT’s current progress!
Experiments in post-processing, using scanned watercolors as snow/weather/wind. Let’s see if I can get this style running in realtime.
Can’t shake this arctic theme game concept I have in my head. Doing some landscape renders to see if I can buy myself some time before I really need to do something with it.
Some more custom posters for Sci-Fi Wednesdays.
Made a custom poster for the next movie to be shown at Sci-Fi Wednesdays, a weekly event held in my living room where we watch essential and/or underappreciated sci-fi movies and eat popcorn.
Page 1 of 4