First steps generating realtime city lights. Totally inspired by GTA V. I should make a basic road network generator to align the lights in a way that makes sense, instead of just randomly plotting them.
In motion here: https://vimeo.com/77591151
Realtime circular scanlines.
Experimenting with the three.js library, made a random star cluster generator with random names and taglines. Use Chrome to try it out here. (Reload the page to make a new cluster)
Sweet glitch. Experimenting with using bitmaps as UVs. (thanks Rasmus!)
Screenshot of experiment in blending props into the environment. 128x128 occlusion map, madly unoptimized.
Screenshot of a quick illumination test, recreating Kevin Cooley’s work in Unity. The main texture shader needs some tweaking.
Noisy 2-color texture map, no anti-aliasing.
Designing a lightweight mount for an electronics project. X-ray mode makes it all look supremely techy.
First ‘official’ screenshot of Picnic GT’s current progress!
Experiments in post-processing, using scanned watercolors as snow/weather/wind. Let’s see if I can get this style running in realtime.
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