February 2012
4 posts
Feb 20th
Feb 15th
2 notes
2 tags
Feb 14th
1 note
1 tag
Feb 7th
December 2011
5 posts
Dec 20th
1 note
WatchWatch
Migrated the code from crummy Javascript to ritzy C#, and added interactivity. Sorry for lag when adding geometry, the code is far from optimized. At some point I guess I’ll add fakey radiosity as well, but for now I’m going back to making racing game graphics and infrastructure! Please fullscreen, since a lot of the shadow details get crushed by the whiteness of my theme.
Dec 16th
WatchWatch
Been having some setbacks with the netcode for the racing game lately, so went back to this thing for a while. I’ve started doodling in Cg, and as a first project I rewrote the entire shader and managed to add realtime shadows on top of all the other good stuff! So now it’s texture+occlusion mapped, global illuminated in realtime + soft shadows! I’m really happy with the results.
Dec 15th
2 notes
3 tags
Dec 9th
4 notes
Dec 5th
3 notes
November 2011
10 posts
Nov 29th
3 tags
Nov 24th
3 tags
Nov 23rd
3 tags
Nov 17th
2 tags
Nov 15th
1 tag
Nov 11th
1 tag
Nov 11th
3 tags
Nov 10th
9 notes
Nov 10th
2 tags
Nov 10th