February 2012
4 posts
2 tags
1 tag
December 2011
5 posts
Migrated the code from crummy Javascript to ritzy C#, and added interactivity. Sorry for lag when adding geometry, the code is far from optimized. At some point I guess I’ll add fakey radiosity as well, but for now I’m going back to making racing game graphics and infrastructure!
Please fullscreen, since a lot of the shadow details get crushed by the whiteness of my theme.
Been having some setbacks with the netcode for the racing game lately, so went back to this thing for a while. I’ve started doodling in Cg, and as a first project I rewrote the entire shader and managed to add realtime shadows on top of all the other good stuff! So now it’s texture+occlusion mapped, global illuminated in realtime + soft shadows! I’m really happy with the results.
3 tags
November 2011
10 posts
3 tags
3 tags
3 tags
2 tags
1 tag
1 tag
3 tags
2 tags